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Thread Statistics | Show CCP posts - 48 post(s) |
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CCP Goliath
C C P C C P Alliance
291

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Posted - 2012.05.02 12:42:00 -
[1] - Quote
As promised, here are a list of the features that are going to Sisi this Wednesday afternoon. Most are still work in progress but please give your feedback in this thread and the teams will monitor it as best they can.
Game of Drones:
Revamped the Inventory: This affects: -Managing corporation items in a station -All item management from POS structures done in space on grid -All Inventory management in space (wrecks, opening other ship locations, etc) -All Inventory management in stations (items, ships) -This change does NOT affect the ASSETS window
Revamped FW: -LP for kills -Bunkers are now infrastructure hubs -LP for all FW actions (capturing complexes, capturing infrastructures hubs, etc) -New FW front page -Consequences for capturing systems/regions (benefits for you, grief for your enemy) -Capturing FW system affect SOV ownership -Map filters for FW have been revamped
TriLambda:
GÇóNew missile launchers and launch effects GÇóNew missiles, trails and explosions GÇóNew Stealth Bombers oManticore oNemesis oPurifier oHound GÇóAmarr V3 oAll sub capital Amarr ships, excluding T3 cruisers.
Avatar:
"14 different skintypes have been added to the Character Creator. This allows all bloodlines to have a wide range of skincolors. These skintypes replace the previous skintones that allowed players to modify their skincolor a little bit. A character can keep his/her current skintone, but as soon as a skintype has been applied and the character saved, one of the new skintypes has to be used.
The skintypes can only be applied with full recustomization, that is when you also have the option to resculpt your character, but the plan is to give everyone an optional full recustomization when this goes on TQ."
Super Friends:
GÇóUpdated Kill Reports (aka Kill Mails) GÇóDifferent war cost GÇóCorp CEO/Director declares wars, no voting required GÇóAlliance wars transfer to corps leaving GÇóNo automatic war retraction by aggressor GÇóWars last for week by default GÇóEither side can offer surrender in a war GÇóThe defending side can get allies to help GÇóThere is a place for people to find prospective allies/clients GÇóPlayers can now more easily track the war in the War Report GÇóAll corps have publicly viewable war history GÇóDrone Damage module (Extrinsic Damage Amplifier) GÇóCPU Rigs (Small/Medium/Large Processor Overclocking Unit) GÇóFueled Shield booster (Small/Medium/Large Ancillary Shield Booster), using Cap Boosters as charges GÇóLight and Medium Web drones GÇóResistance shifting armor hardener (Armor Adaptive Hardener)
CCP Goliath | QA Director | @CCP_Goliath |
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CCP Goliath
C C P C C P Alliance
303

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Posted - 2012.05.02 13:43:00 -
[2] - Quote
Meadowvale wrote:Approximate time of deployment ?
Some time in the next 3 hours CCP Goliath | QA Director | @CCP_Goliath |
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CCP Goliath
C C P C C P Alliance
305

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Posted - 2012.05.02 14:12:00 -
[3] - Quote
Blake Armitage wrote:No Micro Jump Drive?
This list isn't feature complete - more will come with time! CCP Goliath | QA Director | @CCP_Goliath |
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CCP Goliath
C C P C C P Alliance
305

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Posted - 2012.05.02 14:21:00 -
[4] - Quote
Metal Icarus wrote:You know who is awesome?
C C P Goliath
After him, it's Tallest.
Thanks buddy! :brofist: CCP Goliath | QA Director | @CCP_Goliath |
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CCP Goliath
C C P C C P Alliance
310

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Posted - 2012.05.02 14:31:00 -
[5] - Quote
Let's keep this thread relevant and not clutter it with insults and trolls. Nothing will put the teams off of reading this thread more than if they have to read pages of trolling. I'll hold off on moderating for now but will do so if the trend continues. This is supposed to be a happy day! CCP Goliath | QA Director | @CCP_Goliath |
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CCP Goliath
C C P C C P Alliance
310

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Posted - 2012.05.02 14:32:00 -
[6] - Quote
radecz3k wrote:@doombreed52 Mate, Black ops gang have nothing to be warried about as they will not stay cloaked for 3 days in same system.
@CCP Goliath i would like to get comment about my idea from you. Is this thing what could be made?
This idea isnt exacly my but its what came from brainstorm of 20 people long time ago. We figured that covert cloak gives advantage for single man over whole alliances with thousends of people. Also it allows for of AFK gaming same style like boting ( you play without playing). If someone wants to stay alive he should keep atention even in minimal scale, not just go to work/girfriend/play WOW and make pain to others because he can. Thats why loging off mechanics was changed to remove same style problem.
Not for me to say - I'm not a designer and don't work on a team. There is a good place for this feedback though - the Features and Ideas discussion forum. CCP Goliath | QA Director | @CCP_Goliath |
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CCP Goliath
C C P C C P Alliance
310

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Posted - 2012.05.02 14:37:00 -
[7] - Quote
Metal Icarus wrote:CCP Goliath wrote:
Not for me to say - I'm not a designer and don't work on a team. There is a good place for this feedback though - the Features and Ideas discussion forum.
Oh so thats how it is... Tallest > Goliath
BROFIST RETRACTED.  CCP Goliath | QA Director | @CCP_Goliath |
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CCP Goliath
C C P C C P Alliance
321

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Posted - 2012.05.02 15:00:00 -
[8] - Quote
JamesCLK wrote:Darod Zyree wrote:CCP Goliath wrote:As promised, here are a list of the features that are going to Sisi this Wednesday afternoon. Most are still work in progress but please give your feedback in this thread and the teams will monitor it as best they can.
Game of Drones:
Revamped the Inventory: This affects: -Managing corporation items in a station -All item management from POS structures done in space on grid -All Inventory management in space (wrecks, opening other ship locations, etc) -All Inventory management in stations (items, ships) -This change does NOT affect the ASSETS window
Does any of this mean i can soon repackage crap in my POS hanger in wormhole space? Pretty sure these changes are behind the scenes performance related. You should see the affected areas perform more smoothly, but no functionality has been added/removed. Or am I missing something?
you're missing something. All will be revealed soon! CCP Goliath | QA Director | @CCP_Goliath |
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CCP Goliath
C C P C C P Alliance
324

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Posted - 2012.05.02 15:35:00 -
[9] - Quote
corestwo wrote:Any news on moving items that are still missing from the market, to the market?
e: Also, I was just online and didn't see the charge consuming shield boosters. What gives?
No planned market changed at this time, and the changes aren't up yet - they will be on Sisi next time it's updated (later today) CCP Goliath | QA Director | @CCP_Goliath |
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CCP Goliath
C C P C C P Alliance
333

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Posted - 2012.05.02 15:54:00 -
[10] - Quote
Kalaratiri wrote:CCP Goliath wrote:corestwo wrote:Any news on moving items that are still missing from the market, to the market?
e: Also, I was just online and didn't see the charge consuming shield boosters. What gives? No planned market changed at this time, and the changes aren't up yet - they will be on Sisi next time it's updated (later today) Because I am an impatient bastard, any clues as to when 'later today' will be? :p
It's down at the moment. When it comes back up it will have the update. CCP Goliath | QA Director | @CCP_Goliath |
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CCP Goliath
C C P C C P Alliance
356

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Posted - 2012.05.02 19:15:00 -
[11] - Quote
Quick reminder to keep this thread civil. I wouldn't want to see valid feedback get deleted because it also contains insults and trolling, but it will happen - so take a breath before hitting that "post" button and make sure that you're saying all you want to say and nothing more. Also I would encourage those theorycrafting on FW scenarios to actually try it out on the server and see how it handles rather than kneejerk-responding to some patch notes - you might have fun!  CCP Goliath | QA Director | @CCP_Goliath |
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CCP Goliath
C C P C C P Alliance
373

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Posted - 2012.05.02 22:03:00 -
[12] - Quote
Really sorry for the delays folks. There are some very long running updates that caught us by surprise. Still, best to catch it now than run into the issue unprepared on TQ! CCP Goliath | QA Director | @CCP_Goliath |
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CCP Goliath
C C P C C P Alliance
374

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Posted - 2012.05.02 22:11:00 -
[13] - Quote
We really don't have one right now. If anyone is awake when these updates finish they may be kindhearted enough to start up the server. It might start on its own. We might start it tomorrow morning. Let it be known though, that this is all the fault of CCP ScapegoatGäó and all rage should be directed there  CCP Goliath | QA Director | @CCP_Goliath |
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CCP Goliath
C C P C C P Alliance
376

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Posted - 2012.05.02 23:45:00 -
[14] - Quote
Ziven0x wrote:The new mods need to be seeded please.
Will get on this early tomorrow morning CCP Goliath | QA Director | @CCP_Goliath |
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CCP Goliath
C C P C C P Alliance
396

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Posted - 2012.05.03 14:25:00 -
[15] - Quote
Andreus Ixiris wrote:Did something happen to the server?
It was taken down to update it. CCP Goliath | QA Director | @CCP_Goliath |
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CCP Goliath
C C P C C P Alliance
396

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Posted - 2012.05.03 14:32:00 -
[16] - Quote
Silly Slot wrote:daghhhhh someone grab the inventory guys and get them on to respond in the test feedback forum, and in their own devblog topic, people are begging to make input but not seeing any devs :( makes me sad panda
RubberBAND, Optimal and Arrow have replied to plenty of feedback and encouraged more of it - also just because someone isn't seen to be responding, doesn't mean they aren't taking the feedback in. CCP Goliath | QA Director | @CCP_Goliath |
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CCP Goliath
C C P C C P Alliance
400

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Posted - 2012.05.03 17:50:00 -
[17] - Quote
Miss Yanumano wrote:When the game crashes on Singularity, is any action required of me to make sure CCP gets the information? (I've had several anomalous crashes on SiSi while flying in space, instant CTD with a message that the game have stopped working)
For one off crashes our crash logger will be enough there so you need take no action. If you find a reproducable crash it is of paramount importance to let us know how you reproduced it. CCP Goliath | QA Director | @CCP_Goliath |
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CCP Goliath
C C P C C P Alliance
407

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Posted - 2012.05.07 16:37:00 -
[18] - Quote
Rojo Mojo wrote:Were RR mechanics in low sec change? The other day I was in fleet with some of my corp mates, Im -9.0 sec status and I had GCC. I was not able to rep the members of my fleet who did not have gcc (who also happened to have positive sec status).
Is this an intended change or did something break somewhere?
I believe this is an old change to stop the spread of GCC via RR. CCP Goliath | QA Director | @CCP_Goliath |
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CCP Goliath
C C P C C P Alliance
407

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Posted - 2012.05.09 11:41:00 -
[19] - Quote
Updated top post with Game of Drones' latest changes. Superfriends coming soon!
(Changes for convenience)
Factional Warfare: GÇóFW Front Page has been fully implemented GÇóHUD bar when you are in FW system shows bonuses and capture state GÇóOther tweaks to the Infrastructure UI (clearer icons, etc) GÇóPayout from Complexes has been reduced by a factor of 5 to increase time required to capture a system GÇóNotifications for Notable FW actions (PVP Kill, Mission, Dungeon completion/disqualification, iHub capture/disqualification)
Frigate balancing: GÇóIncursus GÇóMerlin GÇóPunisher GÇóTormentor CCP Goliath | QA Director | @CCP_Goliath |
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CCP Goliath
C C P C C P Alliance
409

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Posted - 2012.05.09 14:13:00 -
[20] - Quote
Noriko Mai wrote:CCP Goliath wrote:GÇóFW Front Page has been fully implemented Are you sure? link
That's a defect, not a lack of implementation :) CCP Goliath | QA Director | @CCP_Goliath |
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CCP Goliath
C C P C C P Alliance
409

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Posted - 2012.05.09 14:25:00 -
[21] - Quote
Cearain wrote:CCP Goliath wrote:Noriko Mai wrote:CCP Goliath wrote:GÇóFW Front Page has been fully implemented Are you sure? link That's a defect, not a lack of implementation :) Other than the defect, that looks great! This sort of intel will definitely encourage people to do more, and hopefully fight for more plexes.
Yeah it's a really nice piece of work from Game of Drones. Excited to see how the wars play out! CCP Goliath | QA Director | @CCP_Goliath |
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CCP Goliath
C C P C C P Alliance
431

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Posted - 2012.05.10 10:14:00 -
[22] - Quote
Sirinda wrote:Not sure if this is the right thread, but whatever.
I'm still under the assumption that Sansha ships haven't been V3'd yet as I'm unable to find the Sansha's Nation emblem anywhere on either of them. Is this correct?
That is correct. CCP Goliath | QA Director | @CCP_Goliath |
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CCP Goliath
C C P C C P Alliance
431

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Posted - 2012.05.10 12:49:00 -
[23] - Quote
Vlodovich wrote:Cant believe the frigate balancing doesnt include the Worm. That thing REALLY needs looked at
It's not being excluded, they are just working in stages. CCP Goliath | QA Director | @CCP_Goliath |
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CCP Goliath
C C P C C P Alliance
431

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Posted - 2012.05.10 12:50:00 -
[24] - Quote
Alain Kinsella wrote:CCP Goliath wrote: Frigate balancing: GÇóTormentor
. . . And the first mining frigate bites the dust.  Not that I'm complaining - my fitting skills are to the point that Dessies make a better 'quick mining for L1-2 Storyline' platform anyway. It will be interesting comparing this new variant to the Punisher. Someone with better drone skills may choose this instead (I keep leaning to Warrior IIs). BTW, I agree with the other thread and you need to look at the 'Industry' career agent soonish; All those unused 5-run Tormentor BPCs may suddenly get used.  Or are you considering keeping it this way, so a new player has a supply of 'cheap' combat frigates available by bootstrapping a few of their own? (also, draft post finally restored properly. thanks.)
Can you link me to this other thread? I talked it over with the team and they don't see it as a major problem, but would be interested to read all that's out there on the matter. CCP Goliath | QA Director | @CCP_Goliath |
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CCP Goliath
C C P C C P Alliance
431

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Posted - 2012.05.10 15:03:00 -
[25] - Quote
Sarmatiko wrote:CCP Goliath you forgot to mention Rifter in the list  ps for those interested: Rifter now have more armor/shield/hull and less capacitor recharge time (125 instead of 187.5). And have rainbows in exhaust.
I didn't forget. I got told "the Rifter has barely been touched, not worth mentioning specifically". CCP Goliath | QA Director | @CCP_Goliath |
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CCP Goliath
C C P C C P Alliance
431

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Posted - 2012.05.10 15:35:00 -
[26] - Quote
Shandir wrote:CCP Goliath wrote:Sarmatiko wrote:CCP Goliath you forgot to mention Rifter in the list  ps for those interested: Rifter now have more armor/shield/hull and less capacitor recharge time (125 instead of 187.5). And have rainbows in exhaust. I didn't forget. I got told "the Rifter has barely been touched, not worth mentioning specifically". Well, next time, tell that person they're dumb  We'd prefer you not to skip mentioning changes that don't seem important, since we sometimes disagree.
Yup, totally valid and noted. CCP Goliath | QA Director | @CCP_Goliath |
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CCP Goliath
C C P C C P Alliance
431

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Posted - 2012.05.10 15:44:00 -
[27] - Quote
Salpun wrote:Has there been any changes to the NPE so far this patch besides the inventory system changes?
The Player Experience team will be deploying some fixes, but no new features in Inferno. CCP Goliath | QA Director | @CCP_Goliath |
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CCP Goliath
C C P C C P Alliance
431

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Posted - 2012.05.10 15:56:00 -
[28] - Quote
Salpun wrote:CCP Goliath wrote:Salpun wrote:Has there been any changes to the NPE so far this patch besides the inventory system changes? The Player Experience team will be deploying some fixes, but no new features in Inferno. List 
The fixes list will be in the patch notes, with fixes from the other teams. We don't post fixes on Sisi at this time. CCP Goliath | QA Director | @CCP_Goliath |
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CCP Goliath
C C P C C P Alliance
431

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Posted - 2012.05.10 16:24:00 -
[29] - Quote
None ofthe Above wrote:CCP Goliath wrote: The fixes list will be in the patch notes, with fixes from the other teams. We don't post fixes on Sisi at this time.
Yes, why in the world would you want to post lists of code changes to the test server? Unless you actually want people to test the changed code? That's just crazy talk!
We test fixes ourselves. It's features and new issues we want testing/discovered on Sisi. Focus is important. CCP Goliath | QA Director | @CCP_Goliath |
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CCP Goliath
C C P C C P Alliance
431

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Posted - 2012.05.10 16:25:00 -
[30] - Quote
Sarmatiko wrote:CCP Goliath wrote:The fixes list will be in the patch notes, with fixes from the other teams. We don't post fixes on Sisi at this time. I have checked last patchdata and looks like there is some new (old but now published) agents in "EpicArcTest Agent" group. New winmatar epic ark incoming or this is one of those thing that shouldn't be on Sisi at the moment (like Dust commodities for example) Any comments would be appreciated 
I don't know of any epic arc feature iteration happening in Inferno. CCP Goliath | QA Director | @CCP_Goliath |
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CCP Goliath
C C P C C P Alliance
450

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Posted - 2012.05.14 14:08:00 -
[31] - Quote
Sarmatiko wrote:CCP Goliath wrote: GÇóAmarr V3 oAll sub capital Amarr ships, excluding T3 cruisers.
Can someone clarify this? T3 cruisers are excluded because they already V3'ed in the past or they will be redone later? How can we say that ship was V3'ed? PGS texture, new exhaust effect, V3 Fresnel effect, faction color schemes, separate logo sprite or there is something else?
T3 cruisers will get V3'd some time in the future. As to the technical details, I couldn't begin to comment. CCP Goliath | QA Director | @CCP_Goliath |
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CCP Goliath
C C P C C P Alliance
466

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Posted - 2012.05.22 15:11:00 -
[32] - Quote
clone667 wrote:Is there a way to keep the seperate windows for the following: item hanger / ship hanger / cargo bay, instead of it opening it all in one window? (inventory) it can be done by shift clicking i know, but it does not stay like that once you close and try to re-open the window, is there a way to have it close to or the same pre-inferno? so i can look at my current cargohold, my ship hanger, and my items again at the same time (3 seperate windows) without having to shift click everytime i dock again.
Don't close the windows in station and they should maintain every time you dock. You may have to reset your window position settings and redo them for this to work. CCP Goliath | QA Director | @CCP_Goliath |
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CCP Goliath
C C P C C P Alliance
465

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Posted - 2012.05.24 09:42:00 -
[33] - Quote
Zagdul wrote:For the other CCP devs reading this. If he doesn't watch that video, beat him over the head until he does. It clearly displays the bare minimum functionality a common player has grown to expect with the ui. If I undock, with my corp hangar open, my deliveries and my inventory. When I re-dock, all of those windows should re-open and remember their size / position. Multiple windows are necessary. Since you seem so against the multiple windows and want to force us into one, CLICK the dual pain idea. YOU JUST MIGHT LIKE IT... Never mind the issues with POS's. I could go on for days with the frustration I have and my entire logistics team who runs 100 POS's. I'm not joking, my corp has 100 pos's and you've made our lives MISERABLE. Thanks! Get the windows to remember what we had open on re-dock and give us our ship button back on the neocom.
Since we're into signatures, check out mine. Do you see "Team Game of Drones", "UI Designer", "UI Programmer" in there? No, which is why I am baffled as to why you are singling me out here. I'm posting in this thread to try and a) show you you aren't being ignored, and b) make sure that people aren't just raging because functionality is different than it was before. Also to make sure that intended features aren't bugged and making people think that certain buggy behaviour is intended. Deep breaths before you post like this again please, because you've made some great points before and I don't tend to listen when I get yelled at. CCP Goliath | QA Director | @CCP_Goliath |
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